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@@ -1,7 +1,6 @@
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-use std::f32::consts::{PI, FRAC_1_PI};
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use std::ffi::CStr;
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use buffer::{Buffer, DrawMode};
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-use cgmath::{Matrix3, Point3, Transform, vec3};
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+use cgmath::Transform;
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use context::Context;
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use coord::{LatLonRad, TileCoord, View};
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use map_view::MapView;
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@@ -72,8 +71,8 @@ impl GlobeTileLayer {
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source: &TileSource,
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cache: &mut TileCache,
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tile_atlas: &mut TileAtlas,
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- viewport_size: (u32, u32),
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) {
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+ //TODO Add distance function to TileCache that takes topology of the sphere into account.
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cache.set_view_location(View {
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source_id: source.id(),
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zoom: map_view.tile_zoom(),
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@@ -82,106 +81,69 @@ impl GlobeTileLayer {
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let mut vertex_data = vec![];
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- let (scale_x, scale_y) = {
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- let factor = 2.0f32.powf(map_view.zoom as f32) *
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87
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- (FRAC_1_PI * map_view.tile_size as f32);
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- (factor / viewport_size.0 as f32, factor / viewport_size.1 as f32)
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- };
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-
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- let scale_mat: Matrix3<f32> = Matrix3::from_cols(
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- vec3(scale_x, 0.0, 0.0),
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- vec3(0.0, scale_y, 0.0),
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- vec3(0.0, 0.0, 1.0),
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- );
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-
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- let rot_mat_x: Matrix3<f32> = {
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- let center_latlon = map_view.center.to_latlon_rad();
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- let alpha = center_latlon.lon as f32 + (PI * 0.5);
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- let cosa = alpha.cos();
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- let sina = alpha.sin();
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- Matrix3::from_cols(
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- vec3(cosa, 0.0, -sina),
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- vec3(0.0, 1.0, 0.0),
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- vec3(sina, 0.0, cosa),
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- )
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- };
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-
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- let rot_mat_y: Matrix3<f32> = {
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- let center_latlon = map_view.center.to_latlon_rad();
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111
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- let alpha = (-center_latlon.lat) as f32;
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- let cosa = alpha.cos();
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- let sina = alpha.sin();
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- Matrix3::from_cols(
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- vec3(1.0, 0.0, 0.0),
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- vec3(0.0, cosa, sina),
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- vec3(0.0, -sina, cosa),
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- )
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- };
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-
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- let transform = Transform::<Point3<f32>>::concat(&rot_mat_y, &rot_mat_x);
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- let transform = Transform::<Point3<f32>>::concat(&scale_mat, &transform);
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+ let transform = map_view.globe_transformation_matrix();
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let (inset_x, inset_y) = tile_atlas.texture_margins();
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- for tile_y in 0..8 {
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- for tile_x in 0..8 {
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- let tc = TileCoord::new(3, tile_x, tile_y);
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- let slot = tile_atlas.store(cx, tc, source, cache, true)
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- .unwrap_or_else(TileAtlas::default_slot);
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- let texrect = tile_atlas.slot_to_texture_rect(slot);
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- let tex_minmax = texrect.inset(inset_x, inset_y);
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-
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- let minmax = [
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- tex_minmax.x1 as f32,
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- tex_minmax.y1 as f32,
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- tex_minmax.x2 as f32,
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- tex_minmax.y2 as f32,
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- ];
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-
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- for (tc, sub_tile) in tc.children_iter(3) {
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- let ll_nw = tc.latlon_rad_north_west();
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- let ll_se = {
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- let tc = TileCoord::new(tc.zoom, tc.x + 1, tc.y + 1);
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- tc.latlon_rad_north_west()
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- };
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-
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- let ll_ne = LatLonRad::new(ll_nw.lat, ll_se.lon);
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- let ll_sw = LatLonRad::new(ll_se.lat, ll_nw.lon);
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-
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- let p1 = ll_nw.to_sphere_point3(1.0);
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- let p2 = ll_ne.to_sphere_point3(1.0);
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- let p3 = ll_se.to_sphere_point3(1.0);
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- let p4 = ll_sw.to_sphere_point3(1.0);
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-
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- let p1 = transform.transform_point(p1);
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- let p2 = transform.transform_point(p2);
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- let p3 = transform.transform_point(p3);
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159
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- let p4 = transform.transform_point(p4);
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-
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- if p1.z > 0.0 && p2.z > 0.0 && p3.z > 0.0 && p4.z > 0.0 {
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- continue;
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- }
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-
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- let texrect = texrect.subdivide(&sub_tile);
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-
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- let p1 = [p1.x as f32, p1.y as f32, p1.z as f32, texrect.x1 as f32, texrect.y1 as f32];
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168
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- let p2 = [p2.x as f32, p2.y as f32, p2.z as f32, texrect.x2 as f32, texrect.y1 as f32];
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169
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- let p3 = [p3.x as f32, p3.y as f32, p3.z as f32, texrect.x2 as f32, texrect.y2 as f32];
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170
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- let p4 = [p4.x as f32, p4.y as f32, p4.z as f32, texrect.x1 as f32, texrect.y2 as f32];
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171
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-
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- vertex_data.extend(&p1);
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- vertex_data.extend(&minmax);
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- vertex_data.extend(&p2);
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- vertex_data.extend(&minmax);
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- vertex_data.extend(&p3);
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- vertex_data.extend(&minmax);
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- vertex_data.extend(&p1);
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- vertex_data.extend(&minmax);
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- vertex_data.extend(&p3);
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- vertex_data.extend(&minmax);
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- vertex_data.extend(&p4);
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- vertex_data.extend(&minmax);
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+ for tile_coord in map_view.visible_globe_tiles().into_iter() {
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+ let slot = tile_atlas.store(cx, tile_coord, source, cache, true)
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+ .unwrap_or_else(TileAtlas::default_slot);
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+ let texrect = tile_atlas.slot_to_texture_rect(slot);
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+ let tex_minmax = texrect.inset(inset_x, inset_y);
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+
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+ let minmax = [
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+ tex_minmax.x1 as f32,
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+ tex_minmax.y1 as f32,
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+ tex_minmax.x2 as f32,
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+ tex_minmax.y2 as f32,
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+ ];
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+
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+ let subdivision = 6u32.saturating_sub(tile_coord.zoom).max(2);
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+
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+ for (tc, sub_tile) in tile_coord.children_iter(subdivision) {
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+ let ll_nw = tc.latlon_rad_north_west();
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+ let ll_se = {
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+ let tc = TileCoord::new(tc.zoom, tc.x + 1, tc.y + 1);
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+ tc.latlon_rad_north_west()
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+ };
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+
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+ let ll_ne = LatLonRad::new(ll_nw.lat, ll_se.lon);
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+ let ll_sw = LatLonRad::new(ll_se.lat, ll_nw.lon);
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+
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+ let p1 = ll_nw.to_sphere_point3(1.0);
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+ let p2 = ll_ne.to_sphere_point3(1.0);
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+ let p3 = ll_se.to_sphere_point3(1.0);
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+ let p4 = ll_sw.to_sphere_point3(1.0);
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+
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+ let p1 = transform.transform_point(p1);
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+ let p2 = transform.transform_point(p2);
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+ let p3 = transform.transform_point(p3);
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+ let p4 = transform.transform_point(p4);
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+
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+ // Discard tiles that are facing backwards
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+ if (p1.z + p3.z) * 0.5 > 0.0 {
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+ continue;
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}
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+
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+ let texrect = texrect.subdivide(&sub_tile);
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+
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+ let p1 = [p1.x as f32, p1.y as f32, p1.z as f32, texrect.x1 as f32, texrect.y1 as f32];
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+ let p2 = [p2.x as f32, p2.y as f32, p2.z as f32, texrect.x2 as f32, texrect.y1 as f32];
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+ let p3 = [p3.x as f32, p3.y as f32, p3.z as f32, texrect.x2 as f32, texrect.y2 as f32];
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+ let p4 = [p4.x as f32, p4.y as f32, p4.z as f32, texrect.x1 as f32, texrect.y2 as f32];
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+
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+ vertex_data.extend(&p1);
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+ vertex_data.extend(&minmax);
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+ vertex_data.extend(&p2);
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+ vertex_data.extend(&minmax);
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+ vertex_data.extend(&p3);
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+ vertex_data.extend(&minmax);
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+ vertex_data.extend(&p1);
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+ vertex_data.extend(&minmax);
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+ vertex_data.extend(&p3);
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+ vertex_data.extend(&minmax);
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+ vertex_data.extend(&p4);
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+ vertex_data.extend(&minmax);
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}
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}
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