@@ -161,7 +161,7 @@ impl GlobeTileLayer {
let p3 = transform.transform_point(p3);
let p4 = transform.transform_point(p4);
- if p1.z > 0.0 || p2.z > 0.0 || p3.z > 0.0 || p4.z > 0.0 {
+ if p1.z > 0.0 && p2.z > 0.0 && p3.z > 0.0 && p4.z > 0.0 {
continue;
}