A simple map viewer

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  1. use ::context;
  2. use ::std::ffi::CStr;
  3. use buffer::{Buffer, DrawMode};
  4. use context::Context;
  5. use coord::{ScreenCoord, View};
  6. use image;
  7. use map_view::MapView;
  8. use program::Program;
  9. use texture::{Texture, TextureFormat};
  10. use tile_cache::TileCache;
  11. use tile_cache_gl::TileCacheGl;
  12. use tile_source::TileSource;
  13. #[derive(Debug)]
  14. pub struct MapViewGl<'a> {
  15. cx: &'a Context,
  16. program: Program<'a>,
  17. buf: Buffer<'a>,
  18. viewport_size: (u32, u32),
  19. map_view: MapView,
  20. tile_cache: TileCache,
  21. tile_cache_gl: TileCacheGl<'a>,
  22. }
  23. impl<'a> MapViewGl<'a> {
  24. pub fn new<F>(cx: &Context, initial_size: (u32, u32), update_func: F, use_network: bool) -> MapViewGl
  25. where F: Fn() + Sync + Send + 'static,
  26. {
  27. unsafe {
  28. let mut program = Program::from_paths(cx, "shader/map.vert", "shader/map.frag");
  29. check_gl_errors!(cx);
  30. let mut tex = Texture::empty(cx, 2048, 2048, TextureFormat::Rgb8);
  31. check_gl_errors!(cx);
  32. {
  33. let img = image::open("img/no_tile.png").unwrap();
  34. tex.sub_image(0, 0, &img);
  35. check_gl_errors!(cx);
  36. }
  37. let buf = Buffer::new(cx, &[], 0);
  38. check_gl_errors!(cx);
  39. program.add_texture(&tex, CStr::from_bytes_with_nul(b"tex_map\0").unwrap());
  40. check_gl_errors!(cx);
  41. program.add_attribute(CStr::from_bytes_with_nul(b"position\0").unwrap(), 2, 8, 0);
  42. check_gl_errors!(cx);
  43. program.add_attribute(CStr::from_bytes_with_nul(b"tex_coord\0").unwrap(), 2, 8, 2);
  44. check_gl_errors!(cx);
  45. program.add_attribute(CStr::from_bytes_with_nul(b"tex_minmax\0").unwrap(), 4, 8, 4);
  46. check_gl_errors!(cx);
  47. program.before_render();
  48. let tile_size = 256;
  49. let mut map_view = MapView::new(f64::from(initial_size.0), f64::from(initial_size.1), tile_size);
  50. // set initial zoom
  51. {
  52. let min_dimension = f64::from(initial_size.0.min(initial_size.1));
  53. let zoom = (min_dimension / f64::from(tile_size)).log2().ceil();
  54. map_view.set_zoom(zoom);
  55. }
  56. MapViewGl {
  57. cx: cx,
  58. program: program,
  59. buf: buf,
  60. viewport_size: initial_size,
  61. map_view: map_view,
  62. tile_cache: TileCache::new(move |_tile| update_func(), use_network),
  63. tile_cache_gl: TileCacheGl::new(tex, 256),
  64. }
  65. }
  66. }
  67. pub fn set_viewport_size(&mut self, width: u32, height: u32) {
  68. self.viewport_size = (width, height);
  69. self.map_view.set_size(f64::from(width), f64::from(height));
  70. unsafe {
  71. self.cx.gl.Viewport(
  72. 0,
  73. 0,
  74. width as context::gl::types::GLsizei,
  75. height as context::gl::types::GLsizei);
  76. }
  77. }
  78. pub fn draw(&mut self, source: &TileSource) {
  79. self.tile_cache.set_view_location(View {
  80. source_id: source.id(),
  81. zoom: self.map_view.tile_zoom(),
  82. center: self.map_view.center,
  83. });
  84. self.cx.clear_color((0.2, 0.2, 0.2, 1.0));
  85. let visible_tiles = self.map_view.visible_tiles(true);
  86. let mut remainder = visible_tiles.as_slice();
  87. let mut num_draws = 0;
  88. let mut max_tiles_to_use = self.tile_cache.max_tiles();
  89. loop {
  90. let (textured_visible_tiles, remainder_opt, used_tiles) = {
  91. self.tile_cache_gl.textured_visible_tiles(
  92. remainder,
  93. max_tiles_to_use,
  94. source,
  95. &mut self.tile_cache,
  96. )
  97. };
  98. max_tiles_to_use -= used_tiles;
  99. let mut vertex_data: Vec<f32> = Vec::with_capacity(textured_visible_tiles.len() * (6 * 8));
  100. let scale_x = 2.0 / f64::from(self.viewport_size.0);
  101. let scale_y = -2.0 / f64::from(self.viewport_size.1);
  102. for tvt in &textured_visible_tiles {
  103. let minmax = [
  104. tvt.tex_minmax.x1 as f32,
  105. tvt.tex_minmax.y1 as f32,
  106. tvt.tex_minmax.x2 as f32,
  107. tvt.tex_minmax.y2 as f32,
  108. ];
  109. let p1 = [
  110. (tvt.screen_rect.x * scale_x - 1.0) as f32,
  111. (tvt.screen_rect.y * scale_y + 1.0) as f32,
  112. tvt.tex_rect.x1 as f32,
  113. tvt.tex_rect.y1 as f32,
  114. ];
  115. let p2 = [
  116. (tvt.screen_rect.x * scale_x - 1.0) as f32,
  117. ((tvt.screen_rect.y + tvt.screen_rect.height) * scale_y + 1.0) as f32,
  118. tvt.tex_rect.x1 as f32,
  119. tvt.tex_rect.y2 as f32,
  120. ];
  121. let p3 = [
  122. ((tvt.screen_rect.x + tvt.screen_rect.width) * scale_x - 1.0) as f32,
  123. ((tvt.screen_rect.y + tvt.screen_rect.height) * scale_y + 1.0) as f32,
  124. tvt.tex_rect.x2 as f32,
  125. tvt.tex_rect.y2 as f32,
  126. ];
  127. let p4 = [
  128. ((tvt.screen_rect.x + tvt.screen_rect.width) * scale_x - 1.0) as f32,
  129. (tvt.screen_rect.y * scale_y + 1.0) as f32,
  130. tvt.tex_rect.x2 as f32,
  131. tvt.tex_rect.y1 as f32,
  132. ];
  133. vertex_data.extend(&p1);
  134. vertex_data.extend(&minmax);
  135. vertex_data.extend(&p2);
  136. vertex_data.extend(&minmax);
  137. vertex_data.extend(&p3);
  138. vertex_data.extend(&minmax);
  139. vertex_data.extend(&p1);
  140. vertex_data.extend(&minmax);
  141. vertex_data.extend(&p3);
  142. vertex_data.extend(&minmax);
  143. vertex_data.extend(&p4);
  144. vertex_data.extend(&minmax);
  145. }
  146. self.buf.set_data(&vertex_data, vertex_data.len() / 4);
  147. self.buf.draw(DrawMode::Triangles);
  148. num_draws += 1;
  149. debug!("draw #{}: tvt.len() = {}, remainder = {:?}, max_tiles = {}",
  150. num_draws,
  151. textured_visible_tiles.len(),
  152. remainder_opt.map(|r| r.len()),
  153. max_tiles_to_use);
  154. if max_tiles_to_use <= 0 {
  155. warn!("tile cache is too small for this view.");
  156. break;
  157. }
  158. match remainder_opt {
  159. None => break,
  160. Some(new_remainder) => {
  161. if new_remainder.len() >= remainder.len() {
  162. warn!("failed to draw all tiles. number of remaining tiles did not decrease.");
  163. break;
  164. } else {
  165. remainder = new_remainder;
  166. }
  167. },
  168. }
  169. }
  170. }
  171. pub fn step_zoom(&mut self, steps: i32, step_size: f64) {
  172. let new_zoom = {
  173. let z = (self.map_view.zoom2 + f64::from(steps) * step_size) / step_size;
  174. if steps > 0 {
  175. z.ceil() * step_size
  176. } else {
  177. z.floor() * step_size
  178. }
  179. }.max(0.0).min(22.0);
  180. self.map_view.set_zoom(new_zoom);
  181. }
  182. pub fn zoom(&mut self, zoom_delta: f64) {
  183. if self.map_view.zoom2 + zoom_delta < 0.0 {
  184. self.map_view.set_zoom(0.0);
  185. } else if self.map_view.zoom2 + zoom_delta > 22.0 {
  186. self.map_view.set_zoom(22.0);
  187. } else {
  188. self.map_view.zoom(zoom_delta);
  189. }
  190. }
  191. pub fn zoom_at(&mut self, pos: ScreenCoord, zoom_delta: f64) {
  192. if self.map_view.zoom2 + zoom_delta < 0.0 {
  193. self.map_view.set_zoom_at(pos, 0.0);
  194. } else if self.map_view.zoom2 + zoom_delta > 22.0 {
  195. self.map_view.set_zoom_at(pos, 22.0);
  196. } else {
  197. self.map_view.zoom_at(pos, zoom_delta);
  198. }
  199. self.map_view.center.normalize_xy();
  200. }
  201. pub fn change_tile_zoom_offset(&mut self, delta_offset: f64) {
  202. let offset = self.map_view.tile_zoom_offset();
  203. self.map_view.set_tile_zoom_offset(offset + delta_offset);
  204. }
  205. pub fn move_pixel(&mut self, delta_x: f64, delta_y: f64) {
  206. self.map_view.move_pixel(delta_x, delta_y);
  207. self.map_view.center.normalize_xy();
  208. }
  209. }