A simple map viewer

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  1. #version 100
  2. precision highp float;
  3. uniform float half_width;
  4. uniform vec3 color;
  5. varying vec2 v_extrusion;
  6. void main() {
  7. float len = length(v_extrusion);
  8. gl_FragColor = vec4(color, min(half_width - half_width * len, 1.0));
  9. }