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- #version 100
- precision highp float;
-
- attribute vec2 position;
- attribute vec2 tex_coord;
- attribute vec4 tex_minmax;
-
- varying vec2 v_tex;
- varying vec4 v_tex_minmax;
-
- void main() {
- gl_Position = vec4(position, 0.0, 1.0);
- v_tex = tex_coord;
- v_tex_minmax = tex_minmax;
- }
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