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- #version 100
- precision highp float;
-
- attribute vec2 position;
- attribute vec2 extrusion;
-
- uniform vec2 scale;
- uniform float half_width;
-
- varying vec2 v_extrusion;
-
- void main() {
- gl_Position = vec4(position + extrusion * scale * half_width, 0.0, 1.0);
- v_extrusion = extrusion;
- }
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