A simple map viewer

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  1. #version 100
  2. precision mediump float;
  3. attribute vec3 position;
  4. attribute vec2 tex_coord;
  5. varying vec2 v_tex;
  6. void main() {
  7. gl_Position = vec4(position.xy, 0.0, 1.0);
  8. v_tex = tex_coord;
  9. }