A simple map viewer

globe_tile.frag 167B

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  1. #version 100
  2. precision mediump float;
  3. varying vec2 v_tex;
  4. uniform sampler2D tex_map;
  5. void main() {
  6. gl_FragColor = vec4(texture2D(tex_map, v_tex.xy).rgb, 1.0);
  7. }