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- #[macro_use]
- extern crate clap;
- extern crate env_logger;
- extern crate glutin;
- extern crate image;
- extern crate linked_hash_map;
- #[macro_use]
- extern crate log;
- extern crate reqwest;
- extern crate toml;
- extern crate xdg;
-
- pub mod args;
- #[macro_use]
- pub mod context;
- pub mod buffer;
- pub mod config;
- pub mod coord;
- pub mod map_view;
- pub mod map_view_gl;
- pub mod program;
- pub mod texture;
- pub mod tile;
- pub mod tile_cache;
- pub mod tile_atlas;
- pub mod tile_loader;
- pub mod tile_source;
-
- use coord::ScreenCoord;
- use glutin::{ControlFlow, ElementState, Event, GlContext, MouseButton, MouseScrollDelta, VirtualKeyCode, WindowEvent};
- use map_view_gl::MapViewGl;
- use std::time::{Duration, Instant};
- use tile_source::TileSource;
-
-
- #[derive(Copy, Clone, Debug, PartialEq, Eq)]
- enum Action {
- Nothing,
- Redraw,
- Close,
- }
-
- #[derive(Copy, Clone, Debug, PartialEq)]
- struct InputState {
- mouse_position: (f64, f64),
- mouse_pressed: bool,
- }
-
- fn handle_event(event: &Event, map: &mut MapViewGl, input_state: &mut InputState, sources: &mut TileSources) -> Action {
- match *event {
- Event::Awakened => Action::Redraw,
- Event::WindowEvent{ref event, ..} => match *event {
- WindowEvent::CloseRequested => Action::Close,
- WindowEvent::MouseInput { state: ElementState::Pressed, button: MouseButton::Left, .. } => {
- input_state.mouse_pressed = true;
- Action::Nothing
- },
- WindowEvent::MouseInput { state: ElementState::Released, button: MouseButton::Left, .. } => {
- input_state.mouse_pressed = false;
- Action::Nothing
- },
- WindowEvent::CursorMoved { position: (x, y), .. } => {
- if input_state.mouse_pressed {
- map.move_pixel(
- input_state.mouse_position.0 - x,
- input_state.mouse_position.1 - y,
- );
- input_state.mouse_position = (x, y);
- Action::Redraw
- } else {
- input_state.mouse_position = (x, y);
- Action::Nothing
- }
- },
- WindowEvent::MouseWheel { delta, modifiers, .. } => {
- let (dx, dy) = match delta {
- MouseScrollDelta::LineDelta(dx, dy) => {
- // filter strange wheel events with huge values.
- // (maybe this is just a personal touchpad driver issue)
- if dx.abs() < 16.0 && dy.abs() < 16.0 {
- //TODO find a sensible line height value (servo (the glutin port) uses 38)
- (dx, dy * 38.0)
- } else {
- (0.0, 0.0)
- }
- },
- MouseScrollDelta::PixelDelta(dx, dy) => (dx, dy),
- };
-
- //TODO add option for default mouse wheel behavior (scroll or zoom?)
- //TODO add option to reverse scroll/zoom direction
-
- if modifiers.ctrl {
- map.move_pixel(f64::from(-dx), f64::from(-dy));
- } else {
- map.zoom_at(
- ScreenCoord::new(
- input_state.mouse_position.0,
- input_state.mouse_position.1,
- ),
- f64::from(dy) * (1.0 / 320.0),
- );
- }
- Action::Redraw
- },
- WindowEvent::KeyboardInput {
- input: glutin::KeyboardInput {
- state: glutin::ElementState::Pressed,
- virtual_keycode: Some(keycode),
- modifiers,
- .. },
- .. } => {
- match keycode {
- VirtualKeyCode::Escape => {
- Action::Close
- },
- VirtualKeyCode::PageUp => {
- sources.switch_to_prev();
- Action::Redraw
- },
- VirtualKeyCode::PageDown => {
- sources.switch_to_next();
- Action::Redraw
- },
- VirtualKeyCode::Left => {
- map.move_pixel(-50.0, 0.0);
- Action::Redraw
- },
- VirtualKeyCode::Right => {
- map.move_pixel(50.0, 0.0);
- Action::Redraw
- },
- VirtualKeyCode::Up => {
- map.move_pixel(0.0, -50.0);
- Action::Redraw
- },
- VirtualKeyCode::Down => {
- map.move_pixel(0.0, 50.0);
- Action::Redraw
- },
- VirtualKeyCode::Add => {
- if modifiers.ctrl {
- map.change_tile_zoom_offset(1.0);
- } else {
- map.step_zoom(1, 1.0);
- }
- Action::Redraw
- },
- VirtualKeyCode::Subtract => {
- if modifiers.ctrl {
- map.change_tile_zoom_offset(-1.0);
- } else {
- map.step_zoom(-1, 1.0);
- }
- Action::Redraw
- },
- _ => Action::Nothing,
- }
- },
- WindowEvent::Refresh => {
- Action::Redraw
- },
- WindowEvent::Resized(w, h) => {
- map.set_viewport_size(w, h);
- Action::Redraw
- },
- _ => Action::Nothing,
- },
- _ => Action::Nothing,
- }
- }
-
- fn dur_to_sec(dur: Duration) -> f64 {
- dur.as_secs() as f64 + f64::from(dur.subsec_nanos()) * 1e-9
- }
-
- fn main() {
- env_logger::init();
-
- let config = config::Config::from_arg_matches(&args::parse()).unwrap();
-
- let mut sources = TileSources::new(config.tile_sources()).unwrap();
-
- let mut events_loop = glutin::EventsLoop::new();
- let builder = glutin::WindowBuilder::new()
- .with_title(format!("DeltaMap - {}", sources.current_name()));
-
- let gl_context = glutin::ContextBuilder::new();
- let gl_window = glutin::GlWindow::new(builder, gl_context, &events_loop).unwrap();
- let window = gl_window.window();
-
- let _ = unsafe { gl_window.make_current() };
- let cx = context::Context::from_gl_window(&gl_window);
-
- let mut map = {
- let proxy = events_loop.create_proxy();
-
- map_view_gl::MapViewGl::new(
- &cx,
- window.get_inner_size().unwrap(),
- move || { proxy.wakeup().unwrap(); },
- config.use_network(),
- config.async(),
- )
- };
-
- let mut input_state = InputState {
- mouse_position: (0.0, 0.0),
- mouse_pressed: false,
- };
-
- let duration_per_frame = Duration::from_millis((1000.0 / config.fps() - 0.5).max(0.0).floor() as u64);
- info!("milliseconds per frame: {}", dur_to_sec(duration_per_frame) * 1000.0);
-
- // estimated draw duration
- let mut est_draw_dur = duration_per_frame;
- let mut last_draw = Instant::now();
- let mut increase_atlas_size = true;
-
- loop {
- let start_source_id = sources.current().id();
- let mut redraw = false;
- let mut close = false;
-
- events_loop.run_forever(|event| {
- match handle_event(&event, &mut map, &mut input_state, &mut sources) {
- Action::Close => close = true,
- Action::Redraw => redraw = true,
- Action::Nothing => {},
- }
- ControlFlow::Break
- });
-
- if close {
- break;
- }
-
- events_loop.poll_events(|event| {
- match handle_event(&event, &mut map, &mut input_state, &mut sources) {
- Action::Close => {
- close = true;
- return;
- },
- Action::Redraw => {
- redraw = true;
- },
- Action::Nothing => {},
- }
- });
-
- if close {
- break;
- }
-
- {
- let diff = last_draw.elapsed();
- if diff + est_draw_dur * 2 < duration_per_frame {
- if let Some(dur) = duration_per_frame.checked_sub(est_draw_dur * 2) {
- std::thread::sleep(dur);
-
- events_loop.poll_events(|event| {
- match handle_event(&event, &mut map, &mut input_state, &mut sources) {
- Action::Close => {
- close = true;
- return;
- },
- Action::Redraw => {
- redraw = true;
- },
- Action::Nothing => {},
- }
- });
-
- if close {
- break;
- }
- }
- }
- }
-
- if redraw {
- let draw_start = Instant::now();
- let draw_result = map.draw(sources.current());
- let draw_dur = draw_start.elapsed();
-
- let _ = gl_window.swap_buffers();
-
- // Move glClear call out of the critical path.
- //TODO do not call glClear when drawing fills the whole screen anyway
- cx.clear_color((0.2, 0.2, 0.2, 1.0));
-
-
- //TODO increase atlas size earlier to avoid excessive copying to the GPU
- //TODO increase max tile cache size?
- increase_atlas_size = {
- match (draw_result, increase_atlas_size) {
- (Err(draws), true) if draws > 1 => {
- map.increase_atlas_size().is_ok()
- },
- (Ok(draws), true) if draws > 1 => {
- map.increase_atlas_size().is_ok()
- },
- _ => increase_atlas_size,
- }
- };
-
- last_draw = Instant::now();
-
- debug!("draw: {} sec (est {} sec)", dur_to_sec(draw_dur), dur_to_sec(est_draw_dur));
-
- est_draw_dur = if draw_dur > est_draw_dur {
- draw_dur
- } else {
- (draw_dur / 4) + ((est_draw_dur / 4) * 3)
- };
- }
-
- // set window title
- if sources.current().id() != start_source_id {
- window.set_title(&format!("DeltaMap - {}", sources.current_name()));
- }
- }
- }
-
- struct TileSources<'a> {
- current_index: usize,
- sources: &'a [(String, TileSource)],
- }
-
- impl<'a> TileSources<'a> {
- pub fn new(sources: &'a [(String, TileSource)]) -> Option<TileSources> {
- if sources.is_empty() {
- None
- } else {
- Some(TileSources {
- current_index: 0,
- sources,
- })
- }
- }
-
- pub fn current(&self) -> &TileSource {
- &self.sources[self.current_index].1
- }
-
- pub fn current_name(&self) -> &str {
- &self.sources[self.current_index].0
- }
-
- pub fn switch_to_next(&mut self) {
- self.current_index = (self.current_index + 1) % self.sources.len();
- }
-
- pub fn switch_to_prev(&mut self) {
- self.current_index = (self.current_index + self.sources.len().saturating_sub(1)) % self.sources.len();
- }
- }
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