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Use high precision for all shaders

medium precision causes visible seams between tiles on some drivers.
Johannes Hofmann 7 år sedan
förälder
incheckning
63531915dd

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- 1
shader/atmos.frag Visa fil

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1 1
 #version 100
2
-precision mediump float;
2
+precision highp float;
3 3
 
4 4
 varying vec2 v_pos;
5 5
 

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- 1
shader/atmos.vert Visa fil

@@ -1,5 +1,5 @@
1 1
 #version 100
2
-precision mediump float;
2
+precision highp float;
3 3
 
4 4
 attribute vec2 position;
5 5
 

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- 1
shader/map.frag Visa fil

@@ -1,5 +1,5 @@
1 1
 #version 100
2
-precision mediump float;
2
+precision highp float;
3 3
 
4 4
 varying vec2 v_tex;
5 5
 varying vec4 v_tex_minmax;

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- 1
shader/map.vert Visa fil

@@ -1,5 +1,5 @@
1 1
 #version 100
2
-precision mediump float;
2
+precision highp float;
3 3
 
4 4
 attribute vec2 position;
5 5
 attribute vec2 tex_coord;

+ 1
- 1
shader/map_tile_border.frag Visa fil

@@ -1,5 +1,5 @@
1 1
 #version 100
2
-precision mediump float;
2
+precision highp float;
3 3
 
4 4
 varying vec2 v_tex;
5 5
 varying vec4 v_tex_minmax;

+ 1
- 1
shader/marker.frag Visa fil

@@ -1,5 +1,5 @@
1 1
 #version 100
2
-precision mediump float;
2
+precision highp float;
3 3
 
4 4
 varying vec2 v_tex;
5 5
 uniform sampler2D tex;

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shader/marker.vert Visa fil

@@ -1,5 +1,5 @@
1 1
 #version 100
2
-precision mediump float;
2
+precision highp float;
3 3
 
4 4
 attribute vec2 position;
5 5
 attribute vec2 tex_coord;

+ 1
- 1
shader/ortho_tile.frag Visa fil

@@ -1,5 +1,5 @@
1 1
 #version 100
2
-precision mediump float;
2
+precision highp float;
3 3
 
4 4
 varying vec2 v_tex;
5 5
 varying vec4 v_tex_minmax;

+ 1
- 1
shader/ortho_tile.vert Visa fil

@@ -1,5 +1,5 @@
1 1
 #version 100
2
-precision mediump float;
2
+precision highp float;
3 3
 
4 4
 attribute vec3 position;
5 5
 attribute vec2 tex_coord;