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Use high precision for all shaders

medium precision causes visible seams between tiles on some drivers.
Johannes Hofmann 8 lat temu
rodzic
commit
63531915dd

+ 1
- 1
shader/atmos.frag Wyświetl plik

1
 #version 100
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 #version 100
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-precision mediump float;
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+precision highp float;
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3
 
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 varying vec2 v_pos;
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 varying vec2 v_pos;
5
 
5
 

+ 1
- 1
shader/atmos.vert Wyświetl plik

1
 #version 100
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 #version 100
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-precision mediump float;
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+precision highp float;
3
 
3
 
4
 attribute vec2 position;
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 attribute vec2 position;
5
 
5
 

+ 1
- 1
shader/map.frag Wyświetl plik

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 #version 100
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 #version 100
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-precision mediump float;
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+precision highp float;
3
 
3
 
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 varying vec2 v_tex;
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 varying vec2 v_tex;
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 varying vec4 v_tex_minmax;
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 varying vec4 v_tex_minmax;

+ 1
- 1
shader/map.vert Wyświetl plik

1
 #version 100
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 #version 100
2
-precision mediump float;
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+precision highp float;
3
 
3
 
4
 attribute vec2 position;
4
 attribute vec2 position;
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 attribute vec2 tex_coord;
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 attribute vec2 tex_coord;

+ 1
- 1
shader/map_tile_border.frag Wyświetl plik

1
 #version 100
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 #version 100
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-precision mediump float;
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+precision highp float;
3
 
3
 
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 varying vec2 v_tex;
4
 varying vec2 v_tex;
5
 varying vec4 v_tex_minmax;
5
 varying vec4 v_tex_minmax;

+ 1
- 1
shader/marker.frag Wyświetl plik

1
 #version 100
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 #version 100
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-precision mediump float;
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+precision highp float;
3
 
3
 
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 varying vec2 v_tex;
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 varying vec2 v_tex;
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 uniform sampler2D tex;
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 uniform sampler2D tex;

+ 1
- 1
shader/marker.vert Wyświetl plik

1
 #version 100
1
 #version 100
2
-precision mediump float;
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+precision highp float;
3
 
3
 
4
 attribute vec2 position;
4
 attribute vec2 position;
5
 attribute vec2 tex_coord;
5
 attribute vec2 tex_coord;

+ 1
- 1
shader/ortho_tile.frag Wyświetl plik

1
 #version 100
1
 #version 100
2
-precision mediump float;
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+precision highp float;
3
 
3
 
4
 varying vec2 v_tex;
4
 varying vec2 v_tex;
5
 varying vec4 v_tex_minmax;
5
 varying vec4 v_tex_minmax;

+ 1
- 1
shader/ortho_tile.vert Wyświetl plik

1
 #version 100
1
 #version 100
2
-precision mediump float;
2
+precision highp float;
3
 
3
 
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 attribute vec3 position;
4
 attribute vec3 position;
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 attribute vec2 tex_coord;
5
 attribute vec2 tex_coord;